The K-factor is the maximum number of rating points that can change hands in one game. A bigger K means a more volatile rating.
The FIDE values
- K = 40 for a player's first 30 rated games, and for juniors under 18 whose rating is below 2300.
- K = 20 for players who stay below 2400.
- K = 10 once a player has reached 2400 at any time.
A worked example
You are rated 1600 and beat a 1800 player. Expected score: 1 / (1 + 10^(200/400)) = 0.24. You scored 1, so the change is K x (1 - 0.24).
- With K = 40: +30 points.
- With K = 20: +15 points.
- With K = 10: +8 points.
Why it matters
New players climb quickly because the system is still learning their strength. Established players move slowly, which keeps ratings stable. If you play a nine round event you can multiply a typical change by the number of games to plan a realistic target.
Other systems
USCF and online platforms use different formulas. Lichess and Chess.com use Glicko-style systems that also track rating uncertainty, so you will see bigger moves after a break. The calculation here is the FIDE one.
Try your own numbers in the free Elo calculator, including the planner that tells you what score you need to reach a rating target.
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